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I trying to make this font look like somebody drew it on paper...
I WANT TO MAKE ALL UNICODE
(Complete basic latin set). First iteration of a font meant to be used as a substitution cypher in a videogame set in a very far future. Letters are, with a few exceptions, inspired by their corresponding latin glyph. Numbers look a bit like cells dividing in a petri dish. Punctuation and symbols are designed for easy recognition.
Updated version: https://fontstruct.com/fontstructions/show/2100999/far-future-1
I was throughly inspired by NASA and the planets while building this typeface. It was created mostly with circular bricks to help convey a light and scientific look but still have it be readible. The future lies within the world of typography.
Nebular is a space-age, all-caps sans serif typeface. It is bold; rounded yet angular. Great for headlines, quotes, and posters. It brings a fun bit of futuristic sci-fi to any design!
This typeface was inspired by science fiction and imagination. Bold, tall, and skinny! Its roundness, yet angular shape makes it perfect for any space, including your ship's name or a fun-loving meme. Have fun creating in a galaxy far, far away.
A font that represents what the future looked like through the eyes of the past. Presenting sharp features that seem to be extraterrestrial symbols, this font is perfect for not just Sci-fi and video game lovers, but for those who want a bold and striking font to make their work bring awe and nostalgia to their audience.
This is a new classic 8x8 font from the future. This takes place with the numbers from the classic Atari 2600 Parker Bros. games and aesthetic futuristic letters and symbols like it's 1982. This font is written in Unicode format.
The current month seems to hold a meaning of threads: of fog, dew covered spiders' webs, barely-there things, feint perceptions defying scientific understanding and fine links with ancestors, to keep us in the present and enable open minds and caring souls to better the future. This abstract interpretation of Halloween has been designed to echo the traditionally mysterious mood to show the past (known glyphs, earlier FS bricks) linked in the present (on paper, in the FS previews, and using some of Meek's newest bricks I experiment with in this design) to create future (text will carry meaning to the reader, diversity of thought not experienced until after every glyph is finished, and beauty of text flow is visible only after it has been written). Totally within my personal plan for Night Pegasus' work: adventurous, alternative, divergent, different, exploring, experimental, unusual -- after all, the flying horse is free to visit any time any item or existence in this universe and any place in Fontstruct, to discover and weigh possibilities, to create its future from the past in it's present body and mind, and it does this cloaked in black as deepest night, undiscovered unless someone has their feelers tuned into mystery and taps into experiences of presence.
:.:.:.: Information to help you when using this font :.:.:.:
If a LC glyph follows a UC glyph: you need to use the space bar 6X to get the correct letter space (it will then match the natural spacing between LC); using only LC glyphs (or only UC glyphs) will give satisfactory text results as letter space is set by the programming. But you'll need to manually add the word space you want: between UC (or LC) words a minimum of 3 space taps for a just visible gap, use the space bar 6x for good spacing. Experiment!
Note: the full stop and comma have a line on the baseline to link with UC. There might be no need for a 'space' after those two marks even on LC? The apostrophy has a short line to link it to previous/following UC glyphs (note those link lines retain the meaning of the glyph when used with LC glyphs or an LC following an UC glyph).
SPACE BAR = a 1px space; tap 3x to get a small word space that's obvious
% key = a set of reasonably wide lines to match upper case verticals
_underscore = a space consisting of a long single line on base line only
I'm trying to figure out some diacritics before the 31st so this remains WIP
Smooth version of the in-game dialogue font from Space Quest 6: Roger Wilco In The Spinal Frontier, (C) 1995 Sierra On-Line.
Includes the Positive and Negative Post symbols and Sierra logo; modified / (to match \) and characters % $ [ | ] ~ by Goatmeal. Original / found in the More Latin area. Modified from the original Sierra Resource File Tags: "70.fon" & "71.fon"
Please note that during the "smoothing process" (from pixel to "bezier"), some liberties were taken with certain glyph designs.
This is a clone of Sierra Font 70 fonIn-game dialogue font from Space Quest 6: Roger Wilco In The Spinal Frontier, (C) 1995 Sierra On-Line. Includes the Positive and Negative Post symbols and Sierra logo; modified / (to match \) and characters % $ [ | ] ~ by Goatmeal. Original / found in the More Latin area. Sierra Resource File Tags: "70.fon" & "71.fon"
Nothing special, it's just I realized that I submitted only two fonts. A third entry, where I flipped arcs of lowercase letter "o" and took it from there. The result is an alien futuristic font that some generations might use in the future. Erutuf is Future backwards.
Main text font for numerous Sierra SCI games. The version from Space Quest I VGA includes several copy protection symbols and the Roman numeral I. The version from Space Quest IV includes Roman numerals IV and XII, plus a horizontal ™. These glyphs are located in the More Latin area. Circumflex Accent ^ by Goatmeal. Sierra Resource File Tags: "font.004" ; "4.fon" ; "1107.fon" ; "1207.fon"
Please note that "font.004" in the early Hoyle games contain a bold variant of this font.
Clone of Sierra Font 69 fon. Solid version of the in-game dialogue font from "Space Quest IV: Roger Wilco And The Time Rippers", (C) 1991/1992 Sierra. Use it to fill in the outline version! Sierra Resource File Tag: "68.fon"
This is a clone of Sierra Font 69 fon