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This is an objectively better version of my NEStyle font.
Not finished. Will add more glyphs soon. Some inconsistencies may be fixed. More versions of this font will be created.
Also, am I the only one who gets lagged out a ton when I scroll down the "All letters" list?
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
A 6×8 character LCD font that supports Halfwidth Katakana, a handful of Kanji, Cyrillic, Greek, accented Latin characters, and many special symbols.
6×8画素LCDディスプレイの文字ROMをイメージしたフォント。半角カタカナ、一握りの漢字(千万円日月火水木金土年)、英数字、ギリシャ文字、キリル文字、発音記号、その他記号がたくさん収録されています。
SPLC792Aに収録されている文字ほとんどに対応しています。https://aitendo3.sakura.ne.jp/aitendo_data/product_img/lcd/fstn/16X2-SPLC792-I2C/SPLC792A_V03_HAOTIAN.pdf 25P参照
Kubasta is a monospaced pixel font designed with legibility in mind. The glyphs are easily distinguishable from one another and legible even in small sizes. It’s perfectly applicable for retro style interfaces and games.
An earlier version was created with BitFontMaker2 in 2014 and featured in Beat Cop by Pixel Crow.
Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!
Quarlow is my most extensive font to date, featuring over 850 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as a cyrillic base character set, countless added characters and all of the more common special characters, diacritic characters, etc.
The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.
Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.
~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~
Strictly 8x16/8x8 monospaced arcade-style font inspired by Old Church Slavonic manuscripts and Cyrillic vyaz majuscules. Designed for all-lowercase body text with occasional all-caps headers, as in historical manuscripts- but works well with mixed caps.
500+ glyphs, including extensive support for accented Latin letters, world currency symbols, and custom Roman numerals, along with assorted dingbats and multiocular O scribal glyphs used in Old Church Slavonic in text referencing eyes.
Support for majuscule punctuation, more non-Latin scripts, and more extended Latin & dingbats possibly upcoming.
If you know any of the non-Latin scripts included, please let me know of any gaps/accuracy or legibility issues!
Changelog:
1.3.0 - Now with (basic) Greek support!
1.3.1 - Finished punctuation, archaic, & diacritical Greek glyphs
1.4.0 - Russian/Ukranian Cyrillic support + small dingbat additions
1.4.1 - Most Early Cyrillic glyphs added
1.4.2 - Old Church Slavonic support should be finished
Armenian support in progress...
To-do:
Bulgarian/Macedonian/etc. Cyrillic support
Armenian, Georgian, Coptic support
African, Cherokee, and Canadian Aboriginal script support
Hebrew support
04 JULY 2022
Added U+FFFC (OBJECT REPLACEMENT CHARACTER)
Added U+E000 (.notdef)
Fixed U+FFFD (REPLACEMENT CHARACTER)
After having finished creating Pixelbabania VI, I thought to myself, why not make a version of this font, but with the height restricion removed for those who don't like having foreign characters squished up?
Even added Japanese Katana and Hiragana characters into the mix.
27/4/22 - Came across two glyphs that needed a bit of fixing, the registered sign, which was a width over, and Single Low-9 Quotation Mark, which needed to be moved a pixel down.
This is a clone of Pixelbabania VIThese elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
A series from Electron Sans, inspired from GS Unicode 2.0 by Greenstar967
Under development, Beta 1.0.16
Glyphs: 733 Char
Recent changes
Changing oblique assets like X, Y, etc. and reverted back font styles to mono.
Font based on the font in Pokémon Gold/Silver/Crystal.
Existing characters are the same as in the game while I tried to fill in for some common characters that are missing.
Some notes:
Pk, Mn, and :L replace ¼, ½, and ¾, respectively.
Korean font's punctuation/Arabic numerals are contained within Fullwidth forms.
Also, I guess Fontstruct doesn't support precomposed Hangul characters, so I'm out of luck there. The full-size individual Hangul letters are in Hangul Jamo, while the smaller ones (like on the name entry screen) are in halfwidth forms.
Halfwidth katakana is the same as fullwidth, but fullwidth Latin is different.
Halfwidth versions of the won/yen symbols are the currency symbol, while the fullwidth version is the language's character for it.
Unown letters are contained within the letters in circled capital letters section of Enclosed Alphanumerics.
Some ligatures ('s, d', etc.) are found within the lowercase parentheses and circled letters of Enclosed Alphanumerics.
The internet has quite some Mega Man fonts to offer, but there is simply no faithful recreation with extended character sets, Japanese glyphs, and all the other stuff you might want to type down in true Mega Man style.
So I decided to recreate the latest variant of the original game font myself. The result: "MMRock9" (which can be pronounced as "Rock you" in Japanese), a true-to-original, carefully researched recreation of the pixel font used in Mega Man 9 and 10.
This font features (likely) all that you could ask for - original monospace character margins, letter variants with diacritics, some game-specific bonus glyphs like Start/Select buttons and the Mega Man 3 background logo, and last but not least a full Japanese character set with all hiragana and katakana glyphs appearing in the Japanese version. Also included: Lots and lots of added glyphs as well as some minor character variations appearing in earlier Mega Man games.
The base font size and recommended setting for MMRock9 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for a thoroughly wily font experience!
The Mega Man series was primarily developed by Capcom and released on various systems between 1987 and 2012.
~ MMRock9 - created by Caveras after the original pixel font used in Mega Man 9 and other games of the Mega Man series for various systems. ~
AN 8×8 PIXEL FONT.
THIS FONT CONTAINS THE LATIN, GREEK, CYRILLIC, ARABIC, AND HEBREW ALPHABETS.
CHANGELOG
• 2018:02:10 — FIRST RELEASE WITH SIX HUNDRED AND NINETY-FIVE CHARACTERS.
This is a clone of PARALLAX-SYSTEM-FONT-1Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
This is an enhanced version of the retro font you see on old games. Still WIP. The squares are just placeholders and will be removed shortly. I hope to make this have more characters than any other fonts in the future (this might take a while). This font can be used in retro-style games, computer graphics, or anything else you can imagine. This font is pixelated, meaning it is lightweight and easy to port to many devices.
This is a clone of Ndless Default FontMegaten 20XX is a monospaced sans-serif pixel font recreation based on the original typeface appearing in the Super Famicom video game Shin Megami Tensei II, developed and released by Atlus in 1994.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design. Also included is the full original set of Japanese characters.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 7pt and avoid any anti-aliasing or other font smoothing methods.
~ Megaten 20XX by Caveras - a pixel font recreation based on an original font from the SNES video game Shin Megami Tensei II ~
Please contact me if you wish to license this font for commercial purposes!
© Copyright & created by Caveras.
Some time after having published Pixelbabania VI, then had a look at another font called Futura and saw its light version, I thought to myself, what if I made a lighter version of this font?
I then decided to hunker down and get to work on making this, feeling the flow of creation pour out.
I do hope you all enjoy downloading and using this as much as I enjoyed making and sharing with all.
Something I had been on and and off again working on for some time, making sure everything looked alright before I so much as thought about placing this creation onto here for all to witness.
Decided to impose a limit on myself when creating this font, such as width and height after being inspired by seeing translations of old video games. I had to get a bit creative with some of the characters and how I could make them look good without butchering them too badly.
I do hope you enjoy using this font as much as I enjoyed making it.
7/4/22 - Decided to add a VI to the name of the font, after the width I limited myself to using.
27/4/22 - Came across two glyphs that needed a bit of fixing, the registered sign, which was a width over, and Single Low-9 Quotation Mark, which needed to be moved a pixel down.