Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
By request, "a font that looks like a hybrid of Greek and Latin".
This is designed to be modular. UPPER CASE contains the standard glyphs. Alternates are on the lowercase as well as the More Latin band.
"Novus Graecorum" means "The New Greek".
Supports Dutch, English, and Greek!
A monospaced version of Barcade Brawl that has been modified to work well as a roguelike font. Not every glyph is centered yet, but all the Basic Latin and More Latin ones are.
A few glyphs (such as #) are modified to break the matrix so that they link together. This is because these glyphs are used to form continuous walls and other structures.
Note also that this design uses a 7x7px matrix which is monospaced at 8px to create 8x7 tiles. I have placed a stray pixel on an unused glyph to make 1px of extra line spacing occur so that the final tiles are 8x8. The preview here onsite adds another px, so it looks slightly out of square. The sample below does too, because it was made before this fix was implemented.
I was working on another spinoff of this that was high-resolution rather than pixel, but since this font has the same LC and UC, I might transplant those glyphs to this font as well to make it as multifunctional as possible. That will more than double the work of making an already big font, though, so it will depend on whether this font gets used by others. A few game developers already use the original "Barcade Brawl" so there is a possibility...
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Original size: 5.25pt (use multiples of this size for pixel perfection)
This is a clone of Barcade BrawlI made a blocky, industrial sort of style, then added art deco-style line width variation. Then, a couple of tech lines here, a couple of details there, and SHAZAM! We get these 1950's-era raygun-toting space race zippity zap letters. It's a font Marvin the Martian might use...
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Original size: 7px (use multiples of this value for pixel perfection)
Pixel gothic somethingorother. Diabolical + Malicious = Diabolicious.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
Inspired by the symbol ☈. I always thought this was the Retrograde symbol since it appears near the astrological signs in Unicode. So this font was going to be inspired by planetary orbits as well. Once I found out ☈ was in fact the thunderstorm symbol, I decided to stick with the jagged look!
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Original size: 5.25pt (use multiples of this value for pixel perfection)
Just a doodle. Reminds me of typesetter's forms.
Every pixel of the negative space is trying to approach the letters in the positive space. But, they are repelled from the letters by a 1px border. This leads to a look that is not quite filled, not quite grunge, and not quite maze-like. The filled voids seem obviously anomalous, but can only reinforce the forms they attempt to engulf.
"Tacit Affront" is an anagram for "Artifact Font".
My 200th Fontstruction! :^)
This font, especially the "M", has been kicking around in my mind for years. I wanted a design that looked "kinda like a Metroid". Then, I tried to Fontstruct it. That brings us to the present.
(This font has nothing to do with the "Gods Will Be Watching" video game. I just think the name Xenolifer has the right ring to it.)
See also: Xenolifer Pixel
Just doodling!
It breaks up clusters of words wherever punctuation appears. This might help with reading it out loud, by showing how long a sentence is at a glance and making it very obvious where to pause.
An experimental design inspired by megalithic structures, especially Inca stonemasonry. I wanted to create letterforms that looked like worked stone (with minimal gouges or openings into the stone) and that looked like they could actually stand up on their own as stone structures. The asterisk, quotation marks, etc. are obvious exceptions, since they need to be free-floating (although I did modify their spacing to make them appear to "rest" on the surrounding letters.)
The slants applied to the "stones" are just for style. :^)
A semi-bold Diabolicious. It is the same width and size as the original!
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
This is a clone of DiaboliciousA font which appears in "Defender/Joust" (1995) on Game Boy. This font is complete within the ROM, so only the original characters are included.
This font is used for Defender's menus and gameplay.
The placement of glyphs within the individual 8x8 tiles suggests that this font is meant to be monospaced. I've squinted at this one long enough... it looks right to me! :D
A design for Perler bead and other fused bead artists.
These letters are designed to use a small(ish) amount of of beads while still being sturdy enough to make into charms, keychains and such. The letters are on a 7x7 grid and require an average of about 44 beads to make.
I recommend filling in the negative spaces with more beads, but if you fuse both sides, these designs should work fine on their own. I'll test some myself and post images eventually...
Original size: 5.25pt