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Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
Nothing Phone font inspired
See more:
https://fontstruct.com/fontstructions/show/2142870/dover-led-v2-4
https://fontstruct.com/fontstructions/show/1406099/nanopixel
https://fontstruct.com/fontstructions/show/2147398/pixel-sans-13-63
Last week my beloved iMac stopped working for good. It's been more than a decade of a fantastic relationship, but now I have to accept the fact that it won't be with me anymore... With that in mind, I've collected these vintage Mac icons, most (maybe all) made by the great Susan Kare in the best 80's. Curiously, you will see that many of them have remained until today with very few modifications, but others (that dot matrix printer, those faxes, those floppy disks...) have definitely passed into the History. I remember with particular displeasure the d*** Bomb, which appeared unexpectedly when the computer crashed -too frecuently- and you then lost all the work not saved manually. Freaky old times. My favourite character still being Clarus, the dogcow (at the Z, of course). Hope you like them.
A: Mac-happy / B: Mac-unhappy / C: Mac-working / D: Bin / E: Bomb / F: Watch / G: Save / H: Save-as / I: File-text / J: File-vector / K: File-graphic / L: New / M: New-text / N: New-vector / O: New-graphic / P: New-type / Q: Compress / R: Font-kit / S: Font-stack / T: Alert / U: Prompt / V: AppleLink / W: Fax / X: Fax-to / Y: Command / Z: Dogcow (Clarus).
a: Print / b: Arrow / c: Hand / d: Inbox / e: Inbox-in / f: Inbox-out / g: Mail-drown / h: Mail-wings / i: News-headlines / j: Newspaper / k: Easy-access / l: Quick-access / m: Direct-access / n: Folder / o: Folder-speedy / p: Folder-hierarchy / q: Compress / r: Box / s: Desk-drawer / t: Top-drawer / u: Global / v: Library / w: Personal-archive / x: Threaded / y: Volume / z: Zoom.
0: OK / 1: New-blank-file / 2: Pencil / 3: Eraser / 4: Lasso / 5: (Idem) / 6: Brush / 7: Fill / 8: Spray / 9: Apple-logo.
Colourized and 3D version of "zeropixel", product of the union of the outline version plus the fill version (and a small displacement added). My admired four had the idea, so I have tried to put it into practice. Hope you like it.
This is a clone of zeropixel eYe/FSFinished! (Took me 3 days)
Private use characters are encoded in Variation Selectors and Latin Ext. D.
(Inspied by The TI-92 Font)
Don't worry, this is not a font, this is a picture game. Please, type any uppercase character in the user input window from A to T, then the same character but in the lowercase and then press the space before repeat the operation with other character that you want: Aa (space) Bb (space) Cc (space)... And... Surprise! Here you are my crazy pixel friends. After this, you can mix the characters and play a little bit more creating some funny "monsters": Bd (space) Hp (space) Pt... There are 400 variations to try. Enjoy them!
First attempt at a cursive pixel font. The name derives from an old joke band, whose name is itself a parody of the name of a toy gun by BoomCo, the "Rapid Madness".
Original size: 12pt (use multiples of this value for pixel perfection)
VERSION HISTORY:
09 Mar 2018 - v1.0 released.
10 Mar 2018 - v1.1 released.
13 Mar 2018 - v1.2 released. More Latin support added. The capital letters were cleaned up to make them nicer-looking when appearing in isolation. Excess spaces/lengths of line were reduced to make for denser-looking, more naturally handwritten words.
02 Apr 2018 - "More Latin" and "Google Fonts Basic" ranges finished. More shortening/optimization done for the extended Latin letters.
Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.
See this short Twitter thread for a little dissection of the tile set.
The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...
Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.
Only the characters present in the game's tile set have been included