A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
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** NOT SPONSORED BY OR ENDORSED BY MOJANG **
I finally created this font… It took a long time to create… Feel free to suggest any corrections below…
Note: The OpenType file may not work correctly. I'd recommend downloading the TrueType version of this…
This is an expansion of the GUI/Menu font used in the 16-bit Mother games (Mother 2/Earthbound; Mother 3). This is usually referred to as the Apple Kid font, according to EarthBound Central.
The expansion is based off of Noto Sans by Google, as the font contains a majority of the Unicode glyphs, some of which are shown as □ in the FontStructor and many other fonts; that means that there are glyphs hiding in those □'s!
1:1 pixel size is 12 size font
The majority of all Unicode glyphs will be added soon.
Currently a work in progress. Expect some changes here and there occasionally.
The font used for dialogue in Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver, with international, Greek, and Cyrillic extensions.
NEW: Some characters added for Unicode 8.0. (Still waiting for FontStruct to provide SMP support.)
This font is a recreation of the font used in Pokémon Red/Blue/Green/Yellow Edition for the Game Boy consoles (except Game Boy Micro) with extended characters.
The English version of the "m" and "é", the "PK" and "MN" symbols, the Pokédollar sign and the letters with apostrophe ("c'", "d'", "'d", "j'", "l'", "'l", "m'", "'m" (English, Italian and French versions), "n'", "p'", "'r" (English and Italian versions), "s'", "'s", "t'", "'t", "u'", "'v" and "y'") are located in the Private Use Area block using from codepoint U+E000 to codepoint U+E017.
NOTE: The extended characters are made by myself.
Feel free to write your opinion.
A faithful recreation with of the fonts used in the Heads Up Display of Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic the Hedgehog and Knuckles, and Sonic Mania (including its 'Plus' DLC), using the SONiC '20 Design Language.
The FontStructions that are created and/or made available on this Site are the copyrighted work, as the case may be, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
The dialogue font from Hamtaro: Rainbow Rescue.
Includes all known characters from the US, Europe and Japan versions as well as other characters that aren't in the game.
Japan character listings mapped at U+E000~U+E1FF
US/Europe character listings mapped at U+E200~U+E3FF (excluding characters that have not been replaced)
Шрифт, използван в играта на Nintendo Super Mario 64, когато говорите с герои или четете знаци.
Малки кирилски букви от българската стилистична разновидност
Гръцки букви от гръцки превод хак
Букви на кирилица (главни) от руски преведени хак.
Съдържа пълна азбука, знаци с ударения, препинални знаци, IPA разширения, гръцки букви и букви на кирилица. Включена българска стилистична вариация.
The dialogue and information text used in Final Fantasy VII, with support for Central and Eastern European languages as well as Greek and Cyrillic scripts.
UPDATE 7/1/2016: More Latin accents added. Greek Extended will be completed by the end of the month.
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: cava@caveras.net
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.
ChronoType is not the first recreation of the original Chrono Trigger font on the web, but certainly the most accurate and comprehensive you'll find.
The font is based on the complete set of the game's official and fan-translated characters and thus also features the Japanese hiragana and katakana alphabets as well as Cyrillic and Greek letters, countless additional stuff like special characters, unique glyphs, and whatnot.
The base font size and recommended setting for ChronoType is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Chrono Trigger experience.
Chrono Trigger on the SNES was developed and published by Square in 1995.
~ ChronoType - created by Caveras after the original main text font used in Chrono Trigger for the SNES. ~
This is the font used in my Scratch projects that use SSEGA OS, SSEGA OS 92, and SSEGA OS CD (https://scratch.mit.edu/projects/938150503/ https://scratch.mit.edu/projects/938615942/ https://scratch.mit.edu/projects/939136020/). It has a lot of characters in a 4x5 bounding box.
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
I used Tile Molester (I didn't name it that way!) and extracted the Earthbound and Mother 2 font (English ROM and Japanese ROM) that was used in the game's menu and tried to combine and insert them here myself. (I used the Earthbound's Latin instead of Mother 2's bolder one, because most recognize it that way)
I've added a few hundred more glyphs to it, hoping this may come in handy for some fans out there. ^^ I'll add more languages (maybe use all the glyphs available) if you request it, otherwise, I'll only leave it at 878 glyphs. ;D
This font includes:
- Basic Latin
- More Latin
- Extended Latin A
- Extended Latin B
- Katakana
- Hiragana
- Greek and Coptic
To reference the game a little more... Katakana Middle Dot, More Latin's Middle Dot, and More Latin's Bullet are actually the middle dots that you see in the Japanese and English character naming screen, respectively. ^^
I don't have status conditions and the battle font in here, because it's pretty much its own font and I honestly can't find it in the game's file for some reason... (no clue what settings to use see those)
Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!
Quarlow is my most extensive font to date, featuring over 850 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as a cyrillic base character set, countless added characters and all of the more common special characters, diacritic characters, etc.
The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.
Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.
~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~
There are various pixel fonts for the main text from the Ace Attorney games out there (like "PW Extended", "Ace Attorney", or "pwfont"), but none of them is a truly coherent or complete recreation of all the actual letters used in the original NDS games. Igiari is there to change that! This font includes over 800 characters and features a vast array of letters with diacritics as well as a near-complete set of all original Japanese hiragana and katakana characters from the Ace Attorney series.
The font is a 1:1 rebuild based on the games and appears exactly as in-game with correct spacing. I also added the game-related Borginian font symbols as well as countless of the more common characters and some gylphs that don't show up in the games.
Please note that the European games (with German and French translations) use a slightly thinner variant of this font. I may work on a European set later, but for now, this is the most comprehensive set of Ace Attorney letters you will find on the net.
Due to the inclusion of the larger Japanese characters, the base font size and recommended setting for Igiari is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Ace Attorney pixel experience.
The Ace Attorney games for Game Boy Advance and Nintendo DS were developed and released by Capcom from 2001 onward. I picked the name of the font (Igiari) after the Japanese variant of the games' trademark "Objection!" expression. The reason I rebuilt this font is that I needed the original appearance in an indie game project of my own.
~ Igiari - created by Caveras after the original font used in the Ace Attorney games for the Nintendo DS. ~
Ashlander Pixel is a pixelated version of "Goudy Medieval". Born out of a deep love for Bethesdas "The Elder Scrolls"-series and typography this font not only supports the latin, greek and cyrillic alphabet, but also contains a variety of special symbols related to The Elder Scrolls.
I suggest using the ttf-format for now as the spacing in the otf-format is for some reason totally off. I optimized this font using InDesign, therefore the kerning in some other programs might not work as intended.
I am happy to hear feedback on this font and any issues you might encounter.
May the Nine be with you.
There are several recreations of the original PSone Final Fantasy VII font around, but none of them are either as accurate or comprehensive as this version, which also features the Japanese hiragana and katakana alphabets as well as menu numbers, special characters, and whatnot.
The base font size and recommended setting for Reactor7 is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Final Fantasy VII experience.
Final Fantasy VII on the PlayStation was developed and released by Squaresoft in 1997.
~ Reactor7 - created by Caveras after the original main text font used in Final Fantasy VII for the Sony PlayStation. ~
This beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.
The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets from the original Japanese version of the game.
I recommend to use this one with font sizes that are multiple of 16pt and avoid any font smoothing or anti aliasing methods.
~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~
This is a cloneRecreated font from Comix Zone (Sega Genesis game)
Basic Latin, Numbers and "!@#" - https://www.deviantart.com/tabmok99/art/Comix-Zone-Font-Pack-833929756
Part of Cyrillic - from Russified ROM in there => http://sega-gamer.ru/load/boeviki/comix_zone/3-1-0-3
Others - created with trying to save an original style of font
This is far from the first recreation of the original Nintendo DS system font, but it certainly is one of the most comprehensive variants, including about 800 characters.
NDS12 features a vast array of diacritics, common foreign characters, full Japanese hiragana and katakana character sets, buttons, arrows, unique glyphs, and many, many more.
The font is a 1:1 rebuild based on various games, expanded with many characters that couldn't be found in any game.
The base font size and recommended setting for NDS12 is 10pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate handheld pixel experience.
~ NDS12 - created by Caveras after the original system font of the Nintendo DS. ~