Kothi is a completely original phonetic alphabet designed to look alien, used in the upcomming Sci-Fi Series the Existence Code by Danielle Ravenwing.
The consonants are designed after the parts of the mouth (lips, teeth, tongue and palate) that are active in making the sound. All consonants are grouped into 4 basic characters, each having 8 orientations depending on whether the sound is voiced, fricative, nasal, etc.
There are 3 basic vowel characters based on how curled the lips are. Each vowel (or dipthong) has 4 orientations depeding on how open the sound is. Vowels are written over the top of consonants. The direction the vowel curls tells whether the sound is pronounced before or after the consonant.
Key mapping guide:
Consonant keys:
ASXZ DFVC JK<M L:?> (SHIFT types voiced version of characters)
Vowel keys:
QWERT UIIOP TYGH (SHIFT changes curl direction)
[ (used to write vowel sounds w/ no consonant)
Punctuation keys:
BN]\ (b is used to end words, n is used for questions, b+n is used for exclamation. Individual words can be questions or exclamations)
Number keys: `1234567890-= (base 13)
Example:
To write the sentence "What is your name?"
You would write: SwcbVRbAtKbfosn (install the Kothi font to view this text in Kothi)
For pronunciation guide install Kothi 2.0 Practice font
This is a cloneCurrent 5 bit values:
(is there any way to get rid of the space between each item in the list below?:)
00000 space
00001 a
00010 c
00011 d
00100 e
00101 g
00110 h
00111 i
01000 l
01001 m
01010 n
01011 o
01100 p
01101 r
01110 s
01111 t
10000 u
10001 v
10010 ,
10011 .
10100 ~
10101 `
10110 '
10111 ?
11000 !
11001 (
11010 )
11011 :
11100 |
11101 TBD
11110 TBD
11111 TBD
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
WIP
See more:
https://www.fontstruct.com/fontstructions/show/1720896/goldie-2
https://fontstruct.com/fontstructions/show/1411844/fs-quickconnect
https://fontstruct.com/fontstructions/show/1419531/disco-everyday-value
https://fontstruct.com/fontstructions/show/1410025/neoline
https://fontstruct.com/fontstructions/show/1418818/crocosmia
https://www.fontstruct.com/fontstructions/show/1669601/funkytown-plain-1
https://fontstruct.com/fontstructions/show/1762037/lotline
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
—Update 04/19/22: Deḥuti has been vastly improved, and is called Dihjauti, which you can get on 1001fonts. The Font Squirrel version is the older one, and I'm currently waiting for the new version to be uploaded—I fixed a few characters and moved others, plus, I redrew the Qs.
Deḥuti /de.'hju:.ti:/, formerly Tehuti, took me just over a year to complete. It is my first text font; it is also not a fontstruction. A lot of that time went into deciding its overall look. Eventually, it decided that it wanted to be modern, i.e., experimental, and so it is. The design is heavily influenced by Dwiggins' Electra, with touches from Palatino, Fairfield, and Goudy Old Style. Dehuti, which is available on Font Squirrel, Font Library, or Smart Fonts, includes a book, italic, bold, and a bold-italic version. The Alt (alternate) versions simply differ in the vertical spacing,, i.e., they are closer set. Enjoy. :)
The other fonts, indicated by pairs of glyphs above, are fontstructions that I created years ago. They are: Osiri (originally Azurite), Daaghu, Quartzite, Sunstone, and Drakwulf, which I made into a font for a friend.
This is a clone