A better version of BM MINI with much more characters. Compatible with English, French, Spanish, Italian, Dutch, Norwegian, German, Portuguese, Hungarian, Danish, Swedish, Icelandic, Finnish, Vietnamese, Russian, Belarusian, Serbian, Ukrainian and Macedonian.
The Serif Font As Seen In Kirby's Adventure (NES).
This is an objectively better version of my NEStyle font.
Not finished. Will add more glyphs soon. Some inconsistencies may be fixed. More versions of this font will be created.
Also, am I the only one who gets lagged out a ton when I scroll down the "All letters" list?
WARNING: THE FONT IS A BIT BROKEN FOR SOME REASON, PLEASE DO NOT DOWNLOAD
Ever wanted to use a Minecraft font but can't type accents? Well this is the perfect font for you!
•More accurate than Minecraftia (has that pixel on the 2 that gives me OCD because it's not on the Minecraftia font)
•Has characters with accents (designed by me, might not be accurate)
•Has special characters (designed by me, might not be accurate)
•Has some emojis
•Has fractions (yes i know they already exist in Minecraft, i just wanted them to actually be recognisable)
This is an expansion of the GUI/Menu font used in the 16-bit Earthbound games (Earthbound; Mother 3). This is usually referred to as the Apple Kid font, according to EarthBound Central.
The expansion is based off of Noto Sans by Google, as the font contains a majority of the Unicode glyphs, some of which are shown as □ in the FontStructor and many other fonts; that means that there are glyphs hiding in those □'s!
4/30/2024: EMOJI IS NOW IN BETA! I am now a FontStruct Patron, so I can add color to my font. While the main font is monochrome, I will be adding some EarthBound-themed emojis (limited to 8 colors)! Stay tuned!
1:1 pixel size is 11 or 12 size font.
The majority of all Unicode glyphs will be added soon.
Currently a work in progress. Expect some changes here and there occasionally.
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
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Versioning:
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
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MIV: 8.74
Original size: 11pt (use multiples of this value for pixel perfection)
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One of the first fonts I attempted to make on this website was a cursive font, with accurate bridge letters.
I finally thought of a way to make it work; dots on both ends that would build a bridge if one mid-ending and one bottom was used, and gave an aesthetic if it was two of the same height endings.
I realized after making the entire font that there are no mid-starts, but I had an entire pixel cursive font, so I reworked it as shown.
I can make it the dotted way, too.
5 x 7 font in scanlines style.
Font copied from Dr. Cain Terminal by nthewhale but with addition Cyrillic font recreated from [RUS] roms
This is a clone of Dr. Cain TerminalA VCR/camcorder-type pixel font. This is the vector version, which as far as I can tell looks the same except for some subtle differences in kerning and 2px higher line height.
Gitlab repo (contains FontForge source for the bitmap version)
This is the font used in the Super Mario video games released in the early years of the Nintendo DS, such as Super Mario 64 DS, Mario Kart DS, and New Super Mario Bros.
I got these while playing the multiplayer mode of SM64DS. Your console nick was displayed in this font after every game, so I put nicknames with every single glyph available (about 150) and recreated all of them on Flipnote Studio years ago.
The initial set of glyphs included the basic signs and all non-English letters available on the DS keyboard. But there are some other glyphs that were not available on the keyboard, or the game recognised them as "?", such as #, %, æ, å, ø, or §. These are made by me (and therefore, not official), trying to mimic the style of the ones available, so the "Google Fonts Basic" block of glyphs is already complete.
This font can be complemented with its Filled version (https://fontstruct.com/fontstructions/show/1807795/super-mario-ds-version-outline-2) for better results.
these font are here Sumia Open by Vienna Binders (AskGamerViennaBinders) Rekank Fix C by Dmitriy Sychiov (Sychoff) Kaak123
RULES: Do not say this font saying i hate this font this font is bulls*it or f*** off this font in the comments and dont make a font like a same font
correct answer that you can copy
Recreated Microsoft Sans Serif font from the original font file.
NOTE: Click "TrueType Font" when downloading!
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
Recreated Microsoft Sans Serif font from the original font file.
NOTE: Click "TrueType Font" when downloading!
PC Recreations: "System" (Regular)
This time it's not bolded!
This is a clone of System BoldPixelated font for a user interface. High resolution.
This is a clone of Interface Low-ResFont recreation from the NES game: Metroid.
Clone of PIXELA CYR featuring some changes of the Cyrillic letters along with even more additional (extra) characters for Cyrillic and Latin. Note: it's a work-in-progress... more letters will be added in the future... this typeset may also receive a slightly differing derivative one day... EDIT1: I added support for the Finnish letters "å (Å)", "ä (Ä)" and "ö (Ö)".
This is a clone of PIXELA CYRPC Font recreations: "Terminal" (Style 4, coding is OEM/DOS)
This font only appears in Notepad, MS Paint and nowhere else, so replicating it might be a good idea.
The most amazing thing about this font is that it changes its style depending on the chosen font size. More styles and "More Latin" coming soon.
Hello everyone! This is a font based off of the Casio fx-ES Series Calculator text. I also included Hiragana and Katakana, though they're difficult. Cyrillic is slightly harder, but easy. Alternates are in Private Use Area!