The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
Cloned from Courierstuck and edited to have the same letter width as Fontstuck Extended.
This is a clone of CourierstuckA font designed to emulate the text seen in all generation four Pokémon games. Since this is a direct copy of the font, you can use this for anything you want. A bold style will be coming soon.
Fullwidth: bit.ly/29elcLS
Ever seen the classic Minecraft font in languages like Russian, Greek, Polish, Vietnamese ... ?
It’s possible by downloading this font.
This is a recreation of a raster font from a real Pac-Man machine with modified symbols. Currently, it has American and some European characters. This is good enough for a retro feel, useful for gaming and might be used for personal or commercial purposes.
Assembled from the typography of pixel artist Brandon James Greer. Only includes characters identified in his art and videos.
This is a cloneThis is is the most accurate HD44780 font you can find on FontStruct, because it has pixel-perfect representations of all 190 original characters (not including 0x00-0x0F, which are impossible on FontStruct)
0x00-0x0F are mapped to 0x100-0x10F since I can't add characters before 0x20.
A recreation of the font seen in the service menu and mode select screen from Tetris: The Absolute: The Grand Master 2 PLUS. Some characters were either taken from Texmaster - a Tetris clone, or edited by myself.
The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
A 6×8 character LCD font that supports Halfwidth Katakana, a handful of Kanji, Cyrillic, Greek, accented Latin characters, and many special symbols.
6×8画素LCDディスプレイの文字ROMをイメージしたフォント。半角カタカナ、一握りの漢字(千万円日月火水木金土年)、英数字、ギリシャ文字、キリル文字、発音記号、その他記号がたくさん収録されています。
SPLC792Aに収録されている文字ほとんどに対応しています。https://aitendo3.sakura.ne.jp/aitendo_data/product_img/lcd/fstn/16X2-SPLC792-I2C/SPLC792A_V03_HAOTIAN.pdf 25P参照
The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
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Versioning:
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
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MIV: 8.74
Original size: 11pt (use multiples of this value for pixel perfection)
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