Clone of Tirrel (by Doug Peters). Copyright 2019 Doug Peters.
This version has the 'soft' alternates. These are the lowercase characters in 'Tirrel'. The idea is that if someone is used to using the shift key and only wants the softer style of the font, they can use this version and they will only get all the caps versions of Tirrel whether they use shift or caps lock (or not).
Categories: Monospaced Sans/Stencil.
Types: White Space, Striped, Display Caps, Logotype, & Novelty.
Weight: Bold.
Web font: Yeah, sure.
Commercial use: Yes.
Derivatives: No.
Redistribution: No.
https://www.Doug-Peters.com
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a pixelated unicode font that can be read at small sizes.
14 sept '22, 17:47:11 hkt / massive update. added coptic, spacing modifier letters and improved readability.
Another attempt to make a readable font narrower than Arial Narrow. I am basing the letters on ovals now, to try to make them easier for my eyes to deal with at small sizes. Works well at size 9. Arial Narrow is still better than this at size 8.
This is a clone of UrialI used Tile Molester (I didn't name it that way!) and extracted the Earthbound and Mother 2 font (English ROM and Japanese ROM) that was used in the game's menu and tried to combine and insert them here myself. (I used the Earthbound's Latin instead of Mother 2's bolder one, because most recognize it that way)
I've added a few hundred more glyphs to it, hoping this may come in handy for some fans out there. ^^ I'll add more languages (maybe use all the glyphs available) if you request it, otherwise, I'll only leave it at 878 glyphs. ;D
This font includes:
- Basic Latin
- More Latin
- Extended Latin A
- Extended Latin B
- Katakana
- Hiragana
- Greek and Coptic
To reference the game a little more... Katakana Middle Dot, More Latin's Middle Dot, and More Latin's Bullet are actually the middle dots that you see in the Japanese and English character naming screen, respectively. ^^
I don't have status conditions and the battle font in here, because it's pretty much its own font and I honestly can't find it in the game's file for some reason... (no clue what settings to use see those)
Tirrel font is Copyright 2019 Doug Peters.
This is the original version of Tirrel. Although a display caps font, the uppercase has a hard, bold, brash version of capitals while the lowercase holds the 'softer' alternates with more defined characters. If you only want one or the other and have the habit of using shift (or caps lock), there should be two other versions of this font accompanying it, one "Tirrel Hard" and the other Tirrel Soft" to relieve frustration of those who type well.
Categories: Monospaced Sans/Stencil.
Types: White Space, Striped, Display Caps, Logotype, & Novelty.
Weight: Heavy Bold.
Web font: Yeah, sure.
Commercial use: Yes.
Derivatives: No.
Redistribution: No.
https://www.Doug-Peters.com
https://Dougs.Work
https://SymbioticDesign.com
https://Worthful.com
https://Font-Journal.com
My best Domain Name registration service:
https://www.DomainHostmaster.com
My best web hosting solution:
https://HDWebHosting.com
PayPal donations (to encourage my continued design efforts):
https://paypal.me/sitedesigner
MadeInTurkey pixel font
Still being developed
A Unicode version of "7:12 Serif". I am going to finish the font as soon as possible.
This is a clone of 7:12 Serif— Current version: 1.5.0 (WIP) —
1.0.0 (14 March) — Made Basic Latin
1.0.1 (14 March) — Tweaked a few chars: 2 ‘ ’ “ ”
1.1.0 (15 March) — Added More Latin
1.1.1 (15 March) — Tweaked †
1.2.0 (15 March) — Added Extended Latin A and tweaked º
1.2.1 (15 March) — Fixed Ţ
1.3.0 (16 March) — Added Extended Latin B, fixed ¤ Ű ű, tweaked § ģ
1.4.0 (18 March) — Added Greek and Coptic and tweaked ȡ ȴ ȵ ȶ ´
1.4.1 (18 March) — Tweaked 0
1.5.0 (WIP) — Adding Cyrillic and tweaked Φ φ ͺ Ơ ơ
—————————
Sports font inspired by "jugio" (https://fontstruct.com/fontstructions/show/2028116/jugio-1)
More updates and characters coming soon!
Ver. 1.0(Beta, 9.21.2021): 1st release
--------------(When to start adding Chinese characters)---------------
Ver. 2.0(Beta): I found an Expert mode, so I added some Kanjis(一, 亜, 咽 and etc.)
Ver. 2.01(2022.05.22, Beta): More extended latin A and Added 31 Kanjis
Ver. 2.02(2022.05.25, Beta): Completed Latin ext_A block
Ver. 2.03(2022.05.26, Beta): Added CJK symbols block
Ver. 2.04(Beta): Plan of adding 20 Kanjis and Fixing glyph bugs
Ver. 2.05(2022.07.10, Beta): Added some of KS X 1001 symbols
Ver. 2.06(2022.07.11): Added 59 glyphs of Kanjis
Ver. 2.07(2022.07.12):Added some of Latin Ext_B glyphs
Ver. 2.08(2022.07.13):Added 30 glyphs of Kanjis more Latin Ext_B glyphs
Ver. 2.09(2022.07.14):Completed Latin Ext_B block and Added 15 glyphs of Hanjis and Fixed some of Hanji glyph's Bugs
Ver. 2.10(2022.07.18):Completed Hangul Compatibility Jamo Block and Added some glyphs of Latin Extended Additional Blocks
Ver. 2.11(2022.07.24):Completed Basic Russian Cylliric letters on 'Cylliric blocks'
Ver. 2.12(2022.07.25):More glyphs on Latin Exteneded Additional Blocks
-(CJK Unified Chinese Character Simplified Chinese Character Addition Start Time)------------------------------------------------------------
Ver. 3.0(2022.09.8~12): Added 30 glyphs of Cjk for Simplified Chinese
Ver. 3.1(2022.9.20): Some of more Kanjis
Ver. 3.1(2022.10.2~7): Added 30 glyphs of Kanjis
Ver. 3.2(2022.10.20~22): Added some of more kanjis
Ver. 3.21(2022.10.30): Added 8 glyphs of Cjk for Simplified Chinese
Ver. 3.3(2022.11.4):Added 10 glyphs of Latin and 6 glyphs of Hanguls
Ver. 3.4(2022.11.10):Added 21 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.22):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.24):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.42(2022.11.25):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.43(2022.12.17):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.5(2022.12.10):Added 10 glyphs of Cjk for Modern Chinese
Ver. 3.51(2022.12.21):Added 5 glyphs of Cjk for Modern Chinese
Ver. 3.6(2023.03.13):Added 10 glyphs of Cjk for Modern Chinese
Added so far of unified Kanji(Chinese) counts:Total of 293 glyphs
--------------------------Plans----------------------------------
1. Completing JIS 1 level of Kanjis
2. Completing JIS 2 level of Kanjis
3. Completing JIS 3 level of Kanjis
4. Making 2,351 glyphs of Hanguls(10/2351)
5. Adding extended Latin glyphs up to 'Latin extended additional'
6. Completing basic Arabic blocks
7. Completing Hanji glyphs on 'List of Frequently Used Characters in Modern Chinese'
8. Completing Hanji glyphs on 'BIG 5 Common Character Set'
9. Completing KS X 1001 symbols
10. Completing Hanji glyphs on 'Table of General Standard Chinise Character'
11. Completing 'Russian cylliric' block
12. Completing Hanji glyphs on 'Xim Sans' (Total of 17912 glyphs)
Arcadia is a font that I made.
The name comes from its arcadey feel.
It is a font, and it will only support alphabets. No abugidas, no abjads, only alphabets.
Oh, and @SummerOfficials (ToogieLiam) is not allowed to comment on this.
Currently supports:
Latin
Greek
Coptic
Cyrillic
Armenian
N'Ko
Georgian
Tifinagh
Tengwar
Looking for non-supported characters in your phone's current font? Try 9x5 Ultimate!
This font can actually make Greek and Cyrillic sentences! And since it has letters with diacritics, you can even make German sentences too! The sky is the limit.
This will be my largest font yet. Maybe at the end of 2025, I'll finish the whole font. (Making the font 65536 characters long.)
See some of my good fonts here: Sotorian (Encoded from English), City, and Betamaze!
The idea is to read other alphabets as if they were Roman.
This is a clone of CheckovsFunPresenting... Ari-W9500 - a complete pixel font family with multiple weights & styles.
This is basically pixelated Arial. Nothing interesting, really. The font is heavily inspired by the pixelated font used in Microsoft's Windows 95. The project was originally meant to be an improved and revamped version of the popular W95FA pixel font.
With more than 1600 glyphs, the font can support a wide range of languages (primarily supports Latin, Greek and Cyrillic).
The alternative glyphs of all the font styles included in the family are stored in the "Braille Patterns" Unicode block.
=================================
Extra context:
For those who are wondering, Ari-W9500 began under construction BEFORE Roguewas even planned. After done publishing Rogue, I just wanted to finish this project up and move on.
=================================
The entirety of the Ari-W9500 font family (6 styles):
• Ari-W9500 Display (Extra-bold)
=================================
Future plans:
Looking forward to adding Hebrew support soon.
Due to technical difficulties, I WILL NOT be making italic versions for the styles.
=================================
If you see any glyphs in the font that's incorrectly designed, please tell me by commenting.
Feel free to clone the project and add additional language support (e.g.: CJK, Thai, Arabic, Devanagari) as you wish.
=================================
Thanks for enjoying this moment with me.
Name is a pun and a work-in-progress.
This is my first try at a serif-style font.
If you need any character set specifically, message me and I'll add them ASAP.
Contains:
-Basic Latin 100%!
-Latin Supplement 100%!
-Latin Extended A 100%!
-Latin Extended B ~65% (will most likely never be finished)
-Cyrillic (Basic Russian: 75%)
More coming soon!
This was cloned from Kazuhito Morita's Computer System 5x20.
Please note that the remaining glyphs you see have been positioned to the left side. You may have to use FontForge before you can edit this font.
This is a clone of Computer System 5x20Planned to be the new largest font on FontStruct.
BELOW IS AN UPDATE LOG.
(30 Jun 2023) v1.0 compelete - Basic Latin, Latin 1-Supplement
(1 Jul 2023) v1.1 complete - Latin Extended-A
(1 Jul 2023) v1.2 - Latin Extended-B currently WIP
Astrok Outline font Copyright 2020 Doug Peters of Symbiotic Design, all rights reserved worldwide, including artistic & creative rights. Version 1.0
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The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
Pixel Sans, but not pixel. Inspired by GS Unicode 2.0 and Beeg Chonk.
I trying to make this font look like somebody drew it on paper...
I WANT TO MAKE ALL UNICODE
The first version was made in less than 20 mins!
Currently has 16176 glyphs and counting!
Latest Update: Edited φ and ⱷ to match with the canIPA extensions and edited з and ԑ to match with Cyrillic and -Supplement.
Pro tip for Myanmar: Use ေ and ႄ before a consonant to get the optimal vowel placement.
Pro tip for Devanagari: Use ि and ॎ before a consonant to get the optimal vowel placement.