What if GS Unicode wasn't just made of pixels? What if it had a better, more appealing width/height ratio? What if it utilized the new FS inventory? And what if I wasn't way too ambitious/crazy in making this? No idea, but I'm eager to find out!
I've split this font series up by plane since font files have a technical limit of 65,535 glyphs.
Things that are planned but not (fully) implemented yet are italicized.
This font (Plane 0) should also serve as the hub for most major updates (like those relating to the series as a whole).
Links to planes:
Plane 0: [THIS FONT]
Plane 1: here
Plane 2
Plane 3
(No Unicode characters exist in Planes 4 through D as of U15.0)
Plane E: here
Plane F: here
Plane 10: here
PUA assignments:
E000~E07F - Tengwar
E080~E0FF - Cirth
E100~E14F - Engsvanyali [Engsvanyáli]
E150~E1AF - Kinya
E1B0~E1CF - Ilianore
E1D0~E1FF - Syai
E200~E26F - Verdurian
E270~E28F - aUI
E290~E2BF - Amman-Iar
E2C0~E2CF - Streich
E2D0~E2FF - Xaini [Xaîni]
E300~E33F - Mizarian
E340~E35F - Zirinka [Zírí:nka]
E360~E37F - Sarkai
E380~E3AF - Thelwik
E3B0~E3FF - Olaetyan
E400~E42F - Niskloz [Nísklôz]
E430~E44F - Kazat Akkorou [Kazat ?Akkorou]
E450~E46F - Kazvarad
E470~E48F - Zarkhand [Zarkhánd]
E490~E4BF - Rozhxh [Røzhxh]
E4C0~E4EF - Serivelna
E4F0~E4FF - Kelwathi
E500~E51F - Saklor
E520~E54F - Rynnan
E550~E57F - Alzetjan
E580~E59F - Telarasso
E5A0~E5BF - Ssuraki [Ssûraki]
E5C0~E5DF - Gargoyle
E5E0~E5FF - Ophidian
E600~E62F - Ferengi
E630~E64F - Seussian Latin Extensions
E650~E67F - Sylabica
E680~E6CF - Ewellic
E6D0~E6EF - Amlin
E6F0~E73F - Unifon Extended-1
E740~E76F - Unifon
E770~E77F - Solresol
E780~E7FF - Visible Speech
E800~E82F - Monofon
E830~E88F - Dni [D'ni]
E890~E8DF - Aurebesh
E8E0~E8FF - Tonal
E900~E97F - Glaitha-A
E980~E9FF - Glaitha-B
EA00~EA9F - Lhenazi
EAA0~EAFF - Wanya
EB00~EB3F - Orokin
EB40~EB5F - Standard Galactic
EB60~EB9F - Braille Extended-1
EBA0~EBDF - Cistercian Numerals
EBE0~EBEF - Lapointe Hexadecimal Numerals
EBF0~EBFF - Martin Hexadecimal Numerals
EC00~EC2F - Cylenian
EC30~EC6F - Syrrin
EC70~ECEF - Graflect
ECF0~ECFF - Whitaker Hexadecimal Numerals
ED00~ED3F - Deini
ED40~ED7F - Niji
ED80~EDAF - Iranic
EDB0~EDDF - Tassarunese
EDE0~EDEF - Zese
EDF0~EDFF - Grawlixes
EE00~EEFF - <unassigned>
EF80~F2FF - Latin Extended-1
F300~F3FF - Combining Diacritical Marks Extended-1
F400~F4BF - Symbols and Punctuation Extended-1
F4C0~F4EF - Ath
F4F0~F4FF - Number Forms Extended-1
F500~F5FF - Greek Extended-1
F600~F6FF - Cyrillic Extended-1
F700~F71F - Hebrew Extended-1
F720~F7BF - <unassigned>
F7C0~F7FF - Kana Extended-1
F800~F87F - Miscellaneous Symbols and Arrows Extended-1
F880~F89F - Font Specifics
F8A0~F8CF - Aiha [Aiha (Kesh)]
F8D0~F8FF - Klingon
Additional PUA assignments can be found in the Plane F and 10 fonts.
Feel free to recommend PUA assignments!
Also, it's more than likely I won't know every script well enough that there won't be any mistakes. If/when I make a mistake, please tell me and I'll do my best to fix it!
MrGoogleUSMWOStruct is a Minecraft-like or Fixedsys-like font
A good font!
Versions:
1.0 - Initial
This font is required for the following Windows versions:
Windows 3.1, Windows 95, Windows NT 4.0, Windows 98, Windows 2000, Windows XP, Windows Vista, Windows 7, Windows 8.1, Windows 10, Windows 11, Windows 12 and More!
That font supported other:
Android and Nintendo Switch
The font is also available for Android users:
Samsung, LG, Lenovo, Vivo, Realme, Infinix, Xiaomi, Redmi, Honor, Oppo, OnePlus, Tecno, Motorola, HTC and More!
The font is also available for iOS Users:
iPhone and iPad
Only for Download:
Mobile Phone, Tablet Computer, Handheld Game Console and Possible OS
This font was founded in 2000
Updates:
Added Kana Extended and Kanbun
Current version includes Basic Latin, More Latin, Extended Latin A-E (E only has one complete glyph though), a nearly-finished Even More Latin, Greek and Coptic, Cyrillic, Hebrew, Braille Set, and some other stuff
Sizes of 6 and/or 12pt (or multiples of them) are recommended so that the font doesn't smoothen or gain translucent pixels.
Has support for 104 languages (according to FontDrop)
a pixelated unicode font that can be read at small sizes.
14 sept '22, 17:47:11 hkt / massive update. added coptic, spacing modifier letters and improved readability.
Basic Latin, Latin-1 Supplement, Latin Extended-A, IPA Extentions, Greek and Coptic, Cyrillic, Cyrillic Supplement, Armenian, Hebrew, Devangari, Latin Extended Additional, (Some) Currency Symbols, (Some) General Punctuation, (Some) CJK Symbols and Punctuation, Hiragana, Katakana, Vertical Forms, (Some) Halfwidth and Fullwidth Forms, Thai, Mongolian
I used Tile Molester (I didn't name it that way!) and extracted the Earthbound and Mother 2 font (English ROM and Japanese ROM) that was used in the game's menu and tried to combine and insert them here myself. (I used the Earthbound's Latin instead of Mother 2's bolder one, because most recognize it that way)
I've added a few hundred more glyphs to it, hoping this may come in handy for some fans out there. ^^ I'll add more languages (maybe use all the glyphs available) if you request it, otherwise, I'll only leave it at 878 glyphs. ;D
This font includes:
- Basic Latin
- More Latin
- Extended Latin A
- Extended Latin B
- Katakana
- Hiragana
- Greek and Coptic
To reference the game a little more... Katakana Middle Dot, More Latin's Middle Dot, and More Latin's Bullet are actually the middle dots that you see in the Japanese and English character naming screen, respectively. ^^
I don't have status conditions and the battle font in here, because it's pretty much its own font and I honestly can't find it in the game's file for some reason... (no clue what settings to use see those)
11/16/2018 - Coming soon, KANJI!
Lost in Japan is a font with that curious type of feel. The name makes sense when I spell it out below.
LOST - Very confusing, yet cool.
IN - Really?
JAPAN - Cointains all Hiragana/Katakana characters.
Inspired by DOS fonts. Conforms to an 8x14 monospace. Contains box drawing characters along with a lot of other random characters. I will continue to add more over time. Feel free to request a block if you really need it. If you find any errors or have suggestions, let me know those as well!
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Ver. 1.0(Beta, 9.21.2021): 1st release
--------------(When to start adding Chinese characters)---------------
Ver. 2.0(Beta): I found an Expert mode, so I added some Kanjis(一, 亜, 咽 and etc.)
Ver. 2.01(2022.05.22, Beta): More extended latin A and Added 31 Kanjis
Ver. 2.02(2022.05.25, Beta): Completed Latin ext_A block
Ver. 2.03(2022.05.26, Beta): Added CJK symbols block
Ver. 2.04(Beta): Plan of adding 20 Kanjis and Fixing glyph bugs
Ver. 2.05(2022.07.10, Beta): Added some of KS X 1001 symbols
Ver. 2.06(2022.07.11): Added 59 glyphs of Kanjis
Ver. 2.07(2022.07.12):Added some of Latin Ext_B glyphs
Ver. 2.08(2022.07.13):Added 30 glyphs of Kanjis more Latin Ext_B glyphs
Ver. 2.09(2022.07.14):Completed Latin Ext_B block and Added 15 glyphs of Hanjis and Fixed some of Hanji glyph's Bugs
Ver. 2.10(2022.07.18):Completed Hangul Compatibility Jamo Block and Added some glyphs of Latin Extended Additional Blocks
Ver. 2.11(2022.07.24):Completed Basic Russian Cylliric letters on 'Cylliric blocks'
Ver. 2.12(2022.07.25):More glyphs on Latin Exteneded Additional Blocks
-(CJK Unified Chinese Character Simplified Chinese Character Addition Start Time)------------------------------------------------------------
Ver. 3.0(2022.09.8~12): Added 30 glyphs of Cjk for Simplified Chinese
Ver. 3.1(2022.9.20): Some of more Kanjis
Ver. 3.1(2022.10.2~7): Added 30 glyphs of Kanjis
Ver. 3.2(2022.10.20~22): Added some of more kanjis
Ver. 3.21(2022.10.30): Added 8 glyphs of Cjk for Simplified Chinese
Ver. 3.3(2022.11.4):Added 10 glyphs of Latin and 6 glyphs of Hanguls
Ver. 3.4(2022.11.10):Added 21 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.22):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.24):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.42(2022.11.25):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.43(2022.12.17):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.5(2022.12.10):Added 10 glyphs of Cjk for Modern Chinese
Ver. 3.51(2022.12.21):Added 5 glyphs of Cjk for Modern Chinese
Ver. 3.6(2023.03.13):Added 10 glyphs of Cjk for Modern Chinese
Added so far of unified Kanji(Chinese) counts:Total of 293 glyphs
--------------------------Plans----------------------------------
1. Completing JIS 1 level of Kanjis
2. Completing JIS 2 level of Kanjis
3. Completing JIS 3 level of Kanjis
4. Making 2,351 glyphs of Hanguls(10/2351)
5. Adding extended Latin glyphs up to 'Latin extended additional'
6. Completing basic Arabic blocks
7. Completing Hanji glyphs on 'List of Frequently Used Characters in Modern Chinese'
8. Completing Hanji glyphs on 'BIG 5 Common Character Set'
9. Completing KS X 1001 symbols
10. Completing Hanji glyphs on 'Table of General Standard Chinise Character'
11. Completing 'Russian cylliric' block
12. Completing Hanji glyphs on 'Xim Sans' (Total of 17912 glyphs)
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
Recreation of the pixel font from Sega's "Castle of Illusion Starring Mickey Mouse" (1990) on the Sega Mega Drive.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
palph is a hard-to-read font. It supports katakana and hiragana.
Lower case is the mirror character.
palph_half https://fontstruct.com/fontstructions/show/1265966/palph_half
palph_rin https://fontstruct.com/fontstructions/show/1329376/palph-2
This project is abandoned.
Description:
Perfectly monospaced 5x7 font (even watermarks!).
Note: Some characters are exceeding 5x7 size, though font boundaries are the same and the font itself is monospaced.
Note 2: Some characters are double or triple of the horizontal size of a letter, e.g. 11x7 (occupies exactly 2 characters), 17x7 (occupies exactly 3 characters) etc.
Includes:
* Basic Latin
* More Latin
* Extended Latin
* Even More Latin
* Basically all kinds of Latin
* Greek and Coptic
* Coptic
* Cyrillic
* Arabic
* Devangari
* Hebrew
* Katakana
* Thai
* Georgian
* Georgian Extended
* Armenian
* Bopomofo
* Hiragana
* NKo
* Tifinagh
* Cherokee
* Runic
* Tai Le
* Ol Chiki
* Brahmi
* Old South Arabian
* Old Turkic
* Lydian
* Shavian
* General Punctuation
* Superscripts and Subscripts
* Currency Symbols
* Letterlike Symbols
* Box Drawing
* Block Elements
* Arrows
* Geometric Shapes
* Phonetic Extensions
* Number Forms
* Mathematical Operators
* Miscellaneous Technical
* Miscellaneous Symbols
* Miscellaneous Symbols and Pictographs
* Mathematical Alphanumeric Symbols (Bold Serif)
* Control Pictures
* Enclosed Alphanumerics
* Dingbats
* Brailie Patterns
* Progress bar similar to Fira Code
And more!
Changelog:
1.4.0 (5969 chars) (working on)
Changed:
* Made Box Drawings bold
Added:
* Brahmi
* Old Turkic
* Old South Arabian
* Shavian
* Lydian
* Miscellaneous Symbols and Pictographs (not finished yet)
* Mathematical Alphanumeric Symbols (Bold Serif part)
1.3.0 (5244 chars)
Changed:
* Redone Hiragana
* Redone Katakana
Added:
* Miscellaneous Technical
* Miscellaneous Symbols
* Ol Chiki
* Georgian Extended
1.2.2 (4643 chars)
Changed:
* Fixed Hiragana
1.2.1 (4615 chars)
Added:
* Runic
* Tai Le
1.2.0 (4499 chars)
Added:
* Cherokee
Changed:
* Fixed some characters' width
1.1.0 (4379 chars)
Added:
* Coptic letters (different from Greek and Coptic)
* Tifinagh
1.0.1 (4197 chars)
Changed:
* Fixed Block Elements grid
1.0.0 (4197 chars)
First release of this font
Feel free to post issues, ideas and questions in the comments!
P.S. On Windows this font will be corrupted and would not install. This problem also occures in some other fonts with many characters in them.
You still can use this font as a file for some programs.