For role playing gaming. I want to be able to check off effects to different letters. Checkov's Gun is a fiction trope. So CheckovsFun is a play on words.
I began doing a serif font, and found that I really liked it when I rounded the corners off a bit. It makes it look rather cyberwestern. Have you ever played Wild Guns on the SNES? It's got that vibe about it.
Derived from Chisato by Zephram.
Copyright 2019 Zephram & Doug Peters (https://www.Doug-Peters.com or https://Dougs.Work) of Symbiotic Design (https://www.SymbioticDesign.com).
Although Zephram's work is no longer apparent here, it exists in the underlying compressed letter forms and shapes of most of the characters that inspired me to give it a twist and make it monspaced with tapered ends.
Donations are super-appreciated. Credit for my contribution to this work IS also greatly appreciated.
Type: Monospaced Sans.
I guess I would classify this one as: Casual, Condensed.
Web font: Yes.
Commercial use: Yes!
Derivatives: You betcha.
Font-Journal (Freeware fonts for designers):
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Fonts and graphics blog:
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Oh yeah, I design logos, websites, graphics, ads, marketing campaigns, PCs, and just about anything, really. -DPThis is a clone of Chisato
a quickly thrown together experiment in using four letters to form a fifth; lowercase, letters, punctuation come soon.
inspired by https://fontstruct.com/fontstructions/show/1620737/paradoxy-effect of zephram, who is back creating innovative fonts as always
Recreation of the small pixel font from the european/north american release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from the japanese release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The "U" is also different, and the font lacks a lowercase.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.This is a clone of Shining Force (Small)
A modular block font inspired by themes of construction. It takes reference from typeface found in New York. Free for dowload and any use you like. @cgbrow
Mostly a filled version to DECODER but with some modifications, especially on the diagonals. This because the way they were designed in the outlined DECODER font made them look far too thick in a solid version. So on these I cut weight to get a better visual balance. I kerned some pairs but a lot still needs to be looked into, which I will soon!
CheersThis is a clone of STF_DECODER
Update 4/2/19: Currently in the process of fixing the ampersands and adding an exclamation point and question mark to the set of characters available. Please be patient while I work on fixing this!
An experimental display typeface inspired by space and the moon. It includes dots that vary from uppercase and lowercase letters to allow a better flow between letterforms.
A slightly warped version of a pixel font. I made the slanted edges out of 1/12 triangles.
Recreation of the pixel font from Jaleco's "Saiyūki World II: Tenjōkai no Majin" (1990) on the NES, which was re-themed for the US market as "Whomp 'Em". A fairly standard font, but with a few nice quirks (particularly on the "X"). Only the characters present in the game's tile set have been included.
I just felt like I needed to complete this to get it out of the way. The original design was very different than this.
Recreation of the pixel font from HAL Laboratory's "Adventures of Lolo" (1989) on the NES. Only the characters present in the game's tile set have been included.
Contemporary techy looking Sans-Serif design!
Once more a pretty thin design.
Brick filter @ 1x1
grid scale @ 0,85x0,85(to restore unwanted vertical spacing caused by nudging)
0.5 grid square unit weight.