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Recreation of the large pixel font from Nintendo's "The Legend of Zelda: A Link to the Past" (1991). This is the extended version, which includes additional accented/extended versions of characters (based on the different european releases of the game).
This is a clone of The Legend of Zelda: A Link to the Past (Big)Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
Здраствуйте, ребята, это мой новый шрифт - это Решимость или 8-бит оператор. Он показался мне в написании слишком простым, и мне он понравился. До того, когда я копировала, показался он просто таким странным в написании, что даже засмеялась до слёз от некоторых букв, и я решила его исправить. Я исправила некоторые буквы в дополнительной латинице и греческом алфавите, а также перерисовала и добавила некоторые буквы из кириллицы. Надеюсь, что вам понравится. Хочу извиниться перед Itvord Bone из-за того, что многие буквы из кириллицы перерисовала у него.
Hello guys this is my new font is the Determination or the 8-bit operator. It seemed to me the writing is too simple, and I liked it. Before, when I copied, it just seemed so odd in writing, even laughed to tears from some of the letters, and I decided to fix it. I fixed some of the additional letters in the Latin alphabet and the Greek alphabet, and redrew and added some letters from the Cyrillic alphabet. I hope that you will like. I want to apologize to Itvord Bone due to the fact that many letters of the Cyrillic alphabet, redrew from him. Sorry for bad English
This is a clone of Determination MonoI attempted a blackletter style without any knowledge or references. The result reminds me of a vampire's writing!
The name "Dethzmezenger / Death's Messenger" comes from one of many old joke bands which I created.
Original size: 17.25pt (use multiples of this value for pixel perfection)
My attempt at making a Unown font where all the letters are consistent in size. This is original pixel art made using a high-res reference. It's made to be a nice-looking design, not to be 100% accurate to the games. Upper case is fully kerned.
"We Dunno" is an anagram for "Unowned".
Original size: 6.75pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
A clone of the highly popular pixel font "HaxrCorp 4088" with some support for Cyrillic letters (still working on them). I'm considering working on other letters as well. P.S. I remember seeing an extended mod of HaxrCorp 4088/S8 somewhere on the Web (downloadable on a personal website as an original Unicode-wide extension to the classic HaxrCorp 4088) and it had vast support for more letters. If you find it, do let me know! P.P.S. Suggestions to improve it are appreciated! Mods are allowed - just cite me, provide a link to this page and also distribute it under the same license. Have fun using and modding it! P.P.P.S. See also "PIXELA CYR" by sanyapolecat on FontStruct - a great addition to this font, the Cyrillic glyphs of which I might integrate as a substitute to the Cyrillic letters of this font (HaxrCorp 4089). Until then, I'll be experimenting with the Cyrillic glyphs myself until I find suitable versions that go well with the Latin base of HaxrCorp 4088. :)
>> thalamic’s description (with edit)
Permutation: The act of changing the arrangement of a given number of elements.
One font, two different brick combinations.
Picking any two bricks from the 169 available gives a total possible combinations of 14196 (169C2) different fonts. Counting a certain kinds of bricks as one--all four 45degree, for instance--gives 36 unique bricks, resulting in 630 (36C2) unique combinations or fonts.
In this font, if the bricks are swapped with each other, the result will be a different font. Hence order of the bricks matter. In which case, nCr (combinations) is not the right choice. What's needed is nPr (permutations). 169P2 gives 28392 permutations and a 36P2 gives 1260 permutations.
So, at a minimum, 1260 fonts are possible with the current implementation of FontStruct, with just this particular layout of bricks.
This whole permuatation thing is so fun and easy to play around with. The original fs Permutation series worked with just the bricks that were available by default. Since then, the FontStructor has evolved, allowing for, in part, custom bricks. This new permutation was not possible before. This one is created just to show that custom bricks can be dragged and dropped on top of the existing ones replacing the standard bricks. The bricks used here are [edit:1/4 brick staggered identical custom composites] .
Clone it and play around.
Instructions
1. Select a brick from the standard bricks or create your own custom brick.
2. Click and drag it to the brick in the first position in My Bricks until that brick turns gray.
3. Release.
4. Repeat steps 1-3 for the brick in the second position in My Bricks.
Learn. Enjoy. Share your permutation.
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~