₫€®¡$¤r¥:©¤₦₡€₧:¤₣:℗®¤_¤₣ I meant : 1. it's not a font because of the number of duplicates; 2. internet search engines believe the contrary (we deserve smarter crawlers); 3. it's an unfinished work (I felt lazy for not designing the filters beforehand - 2x2 grid combinations); 4. I'm unsure about the final license, esp. when I have released a sub-pixel '''''font''''' with the same method.
This font was inspired by the works of Christophe Szpajdel (Lord of the Logos, 2010, Die Gestalten Verlag), as well as by the film trilogy and the following game titles (e.g. Middle-earth: Shadows of Mordor, Warner Bros. Interactive Entertainment, 2014) based on Tolkien's epic masterpiece, The Lord of the Rings. Given the game theme, and the 48 bricks vertical limit, I thought more or less around pixel art, or pixel fonts. This is my endeavour to make a spiky blackletter in Szpajdel's black metal style that evokes the terror of Mordor at pixel level. This font has been extensively tested for best kerning, yet some issues might have remained unresolved.
This is a cloneTesting the new square connector bricks with a simple outline font.
I ran into an anomaly where one of the new bricks glitches out after saving. Easy to fix using other bricks, but I'm leaving it here to show some interesting effects the glitch is producing.
1. It looks like there is a boolean operation going on with it. Something we've been asking for for a while.
2. When grabbing the brick, it highlights an area of about 9 grid spaces, as if it were a group of bricks connected together. Another feature that has been requested for a while.
Anyways, the brick in question is the last one listed on the Bricks:Connect panel
An italic version of the fontstruct logo and Structurosa by pauldhunt, using composte bricks and nudging.