Reference to a barbell. Use - to make a bar between disks. Uppercase is the left part and lowercase is the right part of the barbell. Ziltemir means barbell in my language. Used white colored layer to cover up some black spaces. Experiemntal work with some intersting potential
Neurostile BXT. Bold Extended. Eurostile & Microgramma influence.
Completely re-worked edit of Eurostijl, upscaled from 2:1 filter to 2:2.
This is a cloneA modern take on American-style sports fonts. Non-inline letters are lower case, and other characters are gained by holding shift on a UK keyboard, i.e.
1=!, 2=", 3=£, 4=$, 5=%, 6=^, 7=&, 8=*, 9=(, 0=), -=_, .=>, '=@
This is a cloneHaving grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!
Quarlow is my most extensive font to date, featuring over 850 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as a cyrillic base character set, countless added characters and all of the more common special characters, diacritic characters, etc.
The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.
Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.
~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~
Pixel font recreation based on every character that appears in the FIFA: Road to World Cup 98 game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game.
The base font size and recommended setting for RoadWC98 is 12pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
FIFA: Road to World Cup 98 on the SNES was developed by XYZ Productions and released by Electronic Arts in 1997.
~ RoadWC98 - created by Caveras after the original font used in FIFA: Road to World Cup 98 for the Super Nintendo. ~
Version 1.1: Began changing the counter shapes of all glyphs in order to enhance the font's appearance.
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Experimental doodle. The idea here was to make letters, ascenders/descenders, and diacritics obey the same ratios. The result looks sci-fi and sporty at the same time... a bit strange, but also a bit useful!
This font is Copyright 2014 to 2019 Doug Peters
( https://www.Doug-Peters.com/ or https://Dougs.Work/ ) and released as freeware under the Creative Commons Attribution Share-Alike License. You are entitled to use this font however you want, but please credit me for my original work somewhere (website, blog or social media, preferably with a link back to one of my sites). Credit attribution IS greatly appreciated.
This is based on the SDSU (South Dakota State University) logo.
Categories: Famous, Logo Inspired, Collegiate & Sports (Jersey Lettering)
Type: Slab Serif
Weight: Heavy (Near Black),
Web font: Yes, sure.
Commercial use: Any use, yes, please credit me somewhere? Thanks!
Derivatives: OK (please use a different reserved font name).
Redistribution: Encouraged
P.S.:
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https://www.Font-Journal.com
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