A recreation of the Super Mario Maker font. Now with lowercase characters and accents! UPDATES: Sep 13, 2015: I've also been made aware that the '7' has changed between the promotional material and the actual game. I've updated the actual '7' to reflect the in-game character as it is more legible. The '7' in the promotional art is now taking the place of the Dagger (†), because honestly, who uses that? In all seriousness, if anyone can suggest a better home for it, I'm all ears. Sep 17, 2015: Found a reference for the letter 'J' and updated accordingly. Nov 12, 2015: Several glyphs have been updated! Notable changes include the ugly old '*' being changed into a star, and the '†' being changed into a crown, as well as several minor tweaks here and there.
This is a clone of Super Mario MakerBy request, "a font that looks like a hybrid of Greek and Latin".
This is designed to be modular. UPPER CASE contains the standard glyphs. Alternates are on the lowercase as well as the More Latin band.
"Novus Graecorum" means "The New Greek".
Supports Dutch, English, and Greek!
First attempt at a cursive pixel font. The name derives from an old joke band, whose name is itself a parody of the name of a toy gun by BoomCo, the "Rapid Madness".
Original size: 12pt (use multiples of this value for pixel perfection)
VERSION HISTORY:
09 Mar 2018 - v1.0 released.
10 Mar 2018 - v1.1 released.
13 Mar 2018 - v1.2 released. More Latin support added. The capital letters were cleaned up to make them nicer-looking when appearing in isolation. Excess spaces/lengths of line were reduced to make for denser-looking, more naturally handwritten words.
02 Apr 2018 - "More Latin" and "Google Fonts Basic" ranges finished. More shortening/optimization done for the extended Latin letters.
Restyled clone of Mothership (with no alternates so that this particular style edit is more solid). This one is intended to be used as an actual font, as opposed to simply recreating the logo (which is what the last two fonts I cloned this one from were about).
This is a clone of Mothership *FSHere it is!
Letters and Numerals 1-9 completely redone, B R 3 & 8 have smoother indent curves; Symbol characters repositioned as follows:
DVD Buttons: ‹ › « »
Frame Tiles: Box Drawing
Black Dice 1-9: à á â ã ä å æ ç è
White Dice 1-9: Mathematical operators
Square Numerals 1-30: Capital À to Œ in More Latin
Round Numerals 10-30: Lowercase é to œ
EXTRA CHARACTERS UNACCESSIBLE VIA MAC
Square and Round Numerals 31-100: Latin extended A, B and additional
Black and White Dice 10-16: extra characters in Latin extended
Wide Letter Blocks: Greek letters and Latin Extended B
Original Fullwidth numerals: Roman Numerals
A 2x2 design which started with a "split" aesthetic and ended up with a "stenciled" one. I embraced the change and now all these glyphs are functional as stencils. They contain minimal stacking and no composites.
In some cases the inside is connected to the outside at only one point. If you decide to use this for stencilling, I recommend using a stout material for the stencil and storing it with care.
The name comes from one of the many, many old joke bands which I created.
Recommended: Use with kerning turned on!
These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
This is far from the first recreation of the original Nintendo DS system font, but it certainly is one of the most comprehensive variants, including about 800 characters.
NDS12 features a vast array of diacritics, common foreign characters, full Japanese hiragana and katakana character sets, buttons, arrows, unique glyphs, and many, many more.
The font is a 1:1 rebuild based on various games, expanded with many characters that couldn't be found in any game.
The base font size and recommended setting for NDS12 is 10pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate handheld pixel experience.
~ NDS12 - created by Caveras after the original system font of the Nintendo DS. ~
A font I'm working on that will support most Unicode.
I will continue working on this until i get to over 8240 characters, beating 7:12 Serif.
Status:
Basic Latin - DONE
Latin 1 Supplement - DONE
Latin Extended A - DONE
Latin Extended B - DONE
Greek and Coptic - In Progress
A funky idea that started with the A and expanded from there. Most letters are drawn by a single line winding around, although some are just not willing to follow this mantra. I found this half-finished while scrolling through my private FontStructions, looking for ideas for the CounterComp, and decided it was already an interesting entry :-)
There's an alternate, narrow set of numbers that can be reached with Shift+number (on a QWERTY, Dvorak, etc. layout); not sure which set fits the style better. Suggestions and critiques welcome for anything, and feel free to clone and poke around with it. Thanks and enjoy!
Textura Reticulata, my first font. I began with the intent of replicating my own textura quadrata calligraphic hand, but decided against approximating the heavily-rounded majuscules with small line segments and ended up mostly inventing a majuscule set. I feel like the minuscules are a good approximation. The Ogham set are, of course, what you would expect to get if transcribing them with a roundhand nib. And I made use of various unused unicode slots to add some non-canonical Ogham characters for one of my own projects.
Version 2.6
*
Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Version 1.3: Added Polish.
*
This font used to be a normal Decolike... until someone decided to chow down on it! They seemed to prefer the taste of spurs, as all of them have been bitten off, leaving only semicircular impressions.
"Nervousa" is an anagram for "Ravenous".
Please enjoy a private clone to see how I dealt with contrast, curves, bracketing, variable letter width and the difficult-to-achieve emboldening of the capitals’ vertical strokes within a minimal fontstruct matrix (and If you like what you see, please download for personal usage and vote kindly! :)
Intaglio’s amazing recent work makes similar strides (see the excellent rounds, for example), offering a solution before me to several of these long-standing impasses of the medium.
More characters to come... :)
This is a clone